介绍 (Introduction)
常规信息 (General Information)
教学视频 (Tutorial Videos)
常见错误 (Common Issues)
常见问答 (Frequently Asked Questions)
版本说明 (Release Notes)
升级(适用于1.2版本的用户) (Upgrading (for existing users of version 1.2))
将项目从v1.2迁移到2.0 (Migrating your project from v1.2 to 2.0)
从v1.2到v2.0的技术变更 (Summary of Technical Changes from v1.2 to v2.0)
入门-基础知识 (Getting Started - The Basics)
入门 (Getting Started)
进行第一次构建 (Making Your First Build)
自定义Gizmo图标 (Custom Gizmo Icons)
创建一个可拾取道具 (Creating a Pickup)
创建一个可阅读物 (Creating a Journal)
创建一个音频日志 (Creating an Audio Diary)
创建一个附加笔记 (Creating a Note)
创建一个被动的音频日志 (Creating a Passive Audio Diary)
创建一个静态道具 (Creating a Static Interaction)
创建一个库存物品 (Creating an Inventory Item)
入门-更高级的交互 (Getting Started - More Advanced Interactions)
"激活交互的类型"总览 (Overview of Activate Type Interactions)
创建一个简单的开关 (Creating a Basic Toggle (Light Switch))
创建一个门 (Creating a Door)
创建一个抽屉 (Creating a Drawer)
创建一个玩家停靠点 (Creating a Basic Player 'Dock' (An Armchair))
创建一个事件触发器 (Creating an Event Trigger)
创建一个门廊 (Creating a Doorway to Another Level (Scene))
创建一个过场动画 (Creating a Cutscene)
技术细节 (Technical Details)
系统的总览 (Systems Overview (prefabs, key scripts, etc.))
交互管理 (Interaction Manager)
输入系统 (Input System)
输入的定义 (Input Definitions)
标签、层、物理 (Tags, Layers, and Physics)
可交互物类型 (Interaction Types)
库存物品 (Inventory Items)
角色控制器配置 (Player Configuration)
保存游戏系统 (Save Game System)
保存和读取界面 (Saving and Loading UI)
游戏界面 (Gameplay UI)
菜单 (Menus (Main Menu, Game Menu))
自定义和其他 (Customization and Other)
声音指南 (Sound Guide)
图形指南 (Graphics Guide)
附加组件和与其他资产包的集成 (Add-Ons and Integration with Other Asset Packages)
一般注意事项 (General Package Notes)
Published with GitBook
教学视频 (Tutorial Videos)
Tutorial Videos 视频教程
Tutorial Videos 视频教程
这个
Youtube的播放列表
中,提供了一系列教程视频。
Detailed Demo Walkthrough
(详细的演示视频)
Getting Started
(入门)
Migrating your project from v1.2 to 2.0
(将项目中的插件,从v1.2版本迁移到2.0版本)
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